webgl实现三维小球穿越虫洞时空折叠动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl实现三维小球穿越虫洞时空折叠动画效果代码
代码标签: webgl 三维 小球 穿越 虫洞 时空 折叠 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
</head>
<body>
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
precision highp float;
out vec4 O;
uniform float time;
uniform vec2 resolution;
uniform vec2 touch;
uniform int pointerCount;
#define mouse (touch/R)
#define P pointerCount
#define FC gl_FragCoord.xy
#define R resolution
#define T time
#define S smoothstep
#define rot(a) mat2(cos(a-vec4(0,11,33,0)))
float map(vec3 p) { return length(p)-1.; }
vec3 stars(vec2 uv) {
vec3 col=vec3(0),
ro=vec3(.2+sin(T*.2)*.1,1,T*.1),
rd=vec3(uv,.2);
float d=.0, e=.0;
for (int i=0; i<40; i++) {
vec3 p=ro+rd*d;
p.z=fract(p.z);
for (int j=0; j<10; j++) {
p=abs(p)/dot(p,p*.5)-.8;
}
e+=(1.-e)*dot(p,p)*.002;
col+=vec3(e*.8,.5-d,d*.5)*e*.05;
d+=.01;
}
return col;
}
void cam(inout vec3 p) {
if (P>0) {
p.yz*=rot(-mouse.y*3.14+1.57);
p.xz*=rot(1.57-mouse.x*3.14);
} else {
p.xz*=rot(sin(T*.125)*.75);
}
}
void main() {
vec2 uv=(FC-.5*R)/min(R.x,R.y);
float t=sin(T*.5)*.2;
vec3 col=vec3(0),
p=vec3(sin(T+t),cos(T+t),exp(1.)+exp(cos(T+t))*1.5-12.),
rd=normalize(vec3(uv,1.));
cam(p); cam(rd);
for (float i=.0; i<400.; i++) {
float d=map(p);
if (d<1e-3) {
vec2 e=vec2(1e-3,0);
vec3 n=normalize(map(p)-vec3(map(p+e.xyy),map(p+e.yxy),map(p+e.yyx)));
rd=reflect(rd,n);
.........完整代码请登录后点击上方下载按钮下载查看
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