原生js实现立体粒子三维拖拽旋转效果代码
代码语言:html
所属分类:粒子
代码描述:原生js实现立体粒子三维拖拽旋转效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html {
height: 100%;
background-image: radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
cursor: move;
}
body {
width: 100%;
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="canv"></canvas>
<script >
var num = 200;
var w = window.innerWidth;
var h = window.innerHeight;
var max = 100;
var _x = 0;
var _y = 0;
var _z = 150;
var dtr = function (d) {
return d * Math.PI / 180;
};
var rnd = function () {
return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180);
};
var dist = function (p1, p2, p3) {
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2));
};
var cam = {
obj: { x: _x, y: _y, z: _z },
dest: { x: 0, y: 0, z: 1 },
dist: { x: 0, y: 0, z: 200 },
ang: { cplane: 0, splane: 0, ctheta: 0, stheta: 0 },
zoom: 1,
disp: { x: w / 2, y: h / 2, z: 0 },
upd: function () {
cam.dist.x = cam.dest.x - cam.obj.x;
cam.dist.y = cam.dest.y - cam.obj.y;
cam.dist.z = cam.dest.z - cam.obj.z;
cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.ctheta = Math.sqrt(cam.dist.x.........完整代码请登录后点击上方下载按钮下载查看
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