three实现三维相册光照光晕效果代码
代码语言:html
所属分类:画廊相册
代码描述:three实现三维相册光照光晕效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
canvas {display:block}
img {display:none}
body{overflow:hidden}
</style>
</head>
<body>
<!-- partial:index.partial.html -->
<img id="elImg" src="//repo.bfw.wiki/bfwrepo/image/6257e9f53b418.png"
alt="" />
<!-- partial -->
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
<script>
// Threejs stuff
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.01, 100);
const renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
// GPU %
// BasicShadowMap 1x
// PCFShadowMap 2x (default)
// PCFSoftShadowMap 4x
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild( renderer.domElement );
// Controls stuff
const controls = new THREE.OrbitControls( camera );
controls.maxAzimuthAngle = Math.PI/3;//hor
controls.minAzimuthAngle = -Math.PI/3;
controls.maxPolarAngle = Math.PI/180 * 160;//vert
controls.minPolarAngle = Math.PI/180 * 20;
controls.update();
/.........完整代码请登录后点击上方下载按钮下载查看
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